Wednesday, 12 November 2008


Over the past weeks, i have been mainly working in the studio at university. whilst at home i have been experimenting in Maya. only building the characters head, it has given me the chance to build the model properly with the correct geometry. creating a detailed, accurate model is very important, as within my side project, Lewis's character has to be identical to how he has designed it.
Above is a modelled face in Maya, looking at it from three angles, and also in a low poly count form. This is just a test piece, and i had gone about modelling it by using reference of my own face. When it comes to the main model, i will find someone whom i feel has a strong, masculine structure, as this is how soldiers are best recognised.

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