![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbXJOH2OMdzmBA9xfaNqlYBq3WE9cl0lKAmtolWv25K1GhTG_4D3ziIh1RPuKd_CrUITPB7xjZ1hxOd5cXXznUArPku0AHkXc4ve91WAg6xVme1l_Fbi7-M43U50NGcvgtiYU4J87hfmM/s400/modelled+face.jpg)
Over the past weeks, i have been mainly working in the studio at university. whilst at home i have been experimenting in Maya. only building the characters head, it has given me the chance to build the model properly with the correct geometry. creating a detailed, accurate model is very important, as within my side project, Lewis's character has to be identical to how he has designed it.
Above is a modelled face in Maya, looking at it from three angles, and also in a low poly count form. This is just a test piece, and i had gone about modelling it by using reference of my own face. When it comes to the main model, i will find someone whom i feel has a strong, masculine structure, as this is how soldiers are best recognised.
Above is a modelled face in Maya, looking at it from three angles, and also in a low poly count form. This is just a test piece, and i had gone about modelling it by using reference of my own face. When it comes to the main model, i will find someone whom i feel has a strong, masculine structure, as this is how soldiers are best recognised.
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