Here i used the same techniques found in the tutorial i had done, starting with pin pointing out the vertyexes along the drawn line. I then extruded out a sectioned off polygon a made by splitting the faces, to then create an arm. Below we can see a smooth model, i jumped between display(1)- to smooth mesh display(3) to make sure i had built the character in the given requirments.
Wednesday, 19 November 2008
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