
Using Toon shader is another possibilty, giving a great look to a cartoon style type. i could also look into ambient occlusion, to see how the shader reacts to it, see if it creates a better blend.
Here is the gun i have been building over the last couple of days. i think it has worked out well, and have built it acurately.
I am aware that this is a very weak sketch, but it brings out a look i am hoping to go for. i want my vehicle to be very interesting for the young market. i feel that i have found something very strong in this 'design' for a wacky car! i will continue to make other sketches but may continue to progress with this. i think its very original and is a strong start for wehat im going for.

This is the built character with his props that will also be in the scene. Below is the other image lewis sent me that includes the other two models that were intended for the scene, (wheelbarrow and flower pot). I spoke to lewis about his thoughts on the outcome, and i feel that i have kept well within the boundaries he had set me. With the pictures he sent me i could also use the exact colour to what he wanted.
So this was the final character itself, except for the mouth and eyes, i have just quickly inserted them for now so we can see the look of the character. Although a simple style, i think i have accomplised and follwed the drawings well, and belive i have acheived what was needed. Above is the final model along side the other models, which are also to be in the secne. I had also discussed with lewis that he did not want the moon and sun modelled, i am unsure why, but this was his personal preference, and not part of my job.
Here i used the same techniques found in the tutorial i had done, starting with pin pointing out the vertyexes along the drawn line. I then extruded out a sectioned off polygon a made by splitting the faces, to then create an arm. Below we can see a smooth model, i jumped between display(1)- to smooth mesh display(3) to make sure i had built the character in the given requirments.
In (M) & (N) the camera begins to 'run' towards the character, jolting, and leaning from left to right, with the soldier looking only to his front searching hard for something, someone. (O) The camera appears to have stopped jolting, and 'running', heavy breathing is heard, and rain is still pouring. (P) A fast arm swings round the soldiers neck, he is grabbed, the scene cuts and credits roll.
In scene (I) he manages to get the magazine back into the weapon, as he does, he looks up....(J) To see the streets have gone very quiet, finding himself looking left and right, much like ealier on. (K) Camera waits behind the soldier, switching to camera two in the same scene, as his fustration goes on, into (L). Moving his whole body left and right looking and searching.
(E) is an immediate fast, loud cut into heavy firing, and character running. camera follows character whilst also, slowly, zooming in.(F) View from behind short clip, runs out of ammuntion.(G) close up of machine gun, as he changes his magazine.(H)Inbetween changing magazines, character pulls out his secondary weapon to fire off a few rounds.


Two drawings here both hand drawn, one being produced on the computer. Below i drew some equipment based upon his uniform, carrying such things as water, ammunition and food. Left i have heavily worked into my ideal look of my character, without the equipment. I would still like to take a short insight into the rucksaks and webbing (pouches) soldiers use. Although, dependeing on the characters scenario it may not be nessesarry to have all the extra equipment.