Monday, 11 May 2009

Here is a closer look at the model at the same stage with an ambients shown seperatly as well as with the textures included.


Here shows both some texture and the ambient preset test. I am pleased with the hands and and thompson sub machine gun yet when compilling all the head and clothes textures into this i am not fully pleased with the 'realistic' aimed approach.


The model shown is obviously without the head yet this was when i was looking into texturing the geometry. I never found a strong way to texture and was concerned with the final outcome eachtime. Here is just an ambient preset test that was composited into the following.



the Given UV texture map that i created and used used when look into texture mapping my head. I found the best way to produce the besat maps was through automatic mapping which takes up to a nuimber of 12 shots of the uv's around the model, which are then put into the editor which can then be moved and attached back together in a cleaner approach.




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