![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizlx0_Qoi4a9ciJ0WgJiO5UL3H1CMRJl90X4wDMTIbvMxWOUwWnsvxsM0OCBMDSHbMTnYQgipQQHiujNacM2N6oGrHNNT2MewCrbDjt-bf-ek5EeQArQk0k5mzMH4oqPjebPffXt4e380/s400/blogprocessimage.jpg)
Here is a closer look at the model at the same stage with an ambients shown seperatly as well as with the textures included.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUCI1x4sZfjT4OcJtZt1hgfxaLWPhr5pZf0wENS9hXCXtSB5V1fQ1TxfazxMZ3k3GgCPdVMrih2PwZIFG3d27-ve2S8jm8frKtcqIXfPUE7_gHjSo_11JVEi0FDBoDScU2-7Xk0S7gmqk/s400/blogprocess01ambient.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHodJIVdksYU5dWHQM5hiJ8dfvlQhXYPt5wCGsOXr5hocDojOvIemlOaewP4ziALJqezNKEBB94Vmjw0dNIiMnkzSzL43Rq_n6OcfcZvhBzITw6XcNP6OGtiwJLwy1dcdvVEntrswSd08/s400/blogbodynocolour.jpg)
Here shows both some texture and the ambient preset test. I am pleased with the hands and and thompson sub machine gun yet when compilling all the head and clothes textures into this i am not fully pleased with the 'realistic' aimed approach.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbCTpo4-ujIeEZ5TTxr2CLCjIVZ0JuvqhLFrNg7c4PUrxv8pb07s4qhjMfgF2wjKva1ssLIZv213wmQvp8GHAV1PyMOZZQiFNopd4S20PS3do-LyOPg14auGFbbQbIBjJKVmgIOQWxDxU/s400/blogbodyambeince.jpg)
The model shown is obviously without the head yet this was when i was looking into texturing the geometry. I never found a strong way to texture and was concerned with the final outcome eachtime. Here is just an ambient preset test that was composited into the following.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn8uMKxP_BF7IFkTHmYD8AKmPyT0F3PuzZvm5TPnlTCY9-rBccxq6AETwDaQDnkKA2Iv-yQ1M3TdRxKASiqswuTpvNK8Zs_D47hp7mEXkANPmhv0yIPCvXwPYKnj13U05KYo-hhisJ414/s400/head+map.jpg)
the Given UV texture map that i created and used used when look into texture mapping my head. I found the best way to produce the besat maps was through automatic mapping which takes up to a nuimber of 12 shots of the uv's around the model, which are then put into the editor which can then be moved and attached back together in a cleaner approach.
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