![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVB6CdisTak5TzurejIxF7Hu9749R9hUvdlI1XwAHnRmy_pVgc5HBD2ZPTxxqdjZ4AwVscFecl5q2ATmWiCtGISIGvGi06aBe0sZ2KKZzPzUy-NLuoNTzDzhr3v-WoON0a-5UJXucCk_c/s400/soldierreferencingwork.jpg)
before the movement and position change of the body above shows continued sculpting of the soldier. using simple sketches and photo referencing to help me with my model.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgT5NgknM-5CVdsSC_fjv3gCKXSV-V4k48HNFa5gNzTvGEB391eTy6OU396-B548_Retj6XAQLW8guCDNh28RSC6DaT_LiIrQDYzRcSiz27Ut7vmyepEinUrcscfIHL1GFM4Okyaoa6Rk/s400/soldierreferencingwork01.jpg)
Here shows the geometry all of angles. I tend to use this camera setup so i can see that the geometry works from most angles, and with the proxy mesh assigned i can see with the render
view how my final
geom try will look at that given stage.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiedSgRsXrwQccIq7S18z0ulmr7CzoB17zJzq4js7BzdwyNxXDvkDGodX1HFshUV87Ra1WPIXnVcSi1poKOM8OCBAnrLd_JnLdC_V8vUiCprsf2k9z0uyWgPCTEfvTvvP7JxDQDNP-dpac/s400/mentalsoldier.jpg)
Here all assigned is a three point lighting method, without any occlusion, yet with final gather and mental ray. the surrounding is not my final proposed background, but at this stage I was
intrigued to see how the light would work with it. I chose to get rid of this as when using an occlusion preset, the images were much too dark.
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