
before the movement and position change of the body above shows continued sculpting of the soldier. using simple sketches and photo referencing to help me with my model.

Here shows the geometry all of angles. I tend to use this camera setup so i can see that the geometry works from most angles, and with the proxy mesh assigned i can see with the render
view how my final
geom try will look at that given stage.

Here all assigned is a three point lighting method, without any occlusion, yet with final gather and mental ray. the surrounding is not my final proposed background, but at this stage I was
intrigued to see how the light would work with it. I chose to get rid of this as when using an occlusion preset, the images were much too dark.
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