Thursday, 23 April 2009

This is the baked image, front only, once i assigned the material i created in photoshop.
By creating this i transported the face in sections to make sure it was to be correctly accurate in size to my 3d rendered version.

I knew that this image would work best as using the tutorial helped me, by recommending a fixed camera veiw from all sides.

the completed UV mapped head without material.
A perspective veiw, and side shot in real time, with a render and uv map below. the rendered veiw has no lighting or ambeince assigned to it. The material still has streching points which will be cleared up soon.








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