Thursday, 23 April 2009
Texturing!
I have began to create some uv mapping within my project, which is so far going well. I have been working from a really good tutorial from a dvd I have and received another tutorial off the same classmate with an intreoduction into UV mapping. So here i have displayerd the images that i have been working on so far. I use something called automatic mapping, which splits the geometery up in the uv texture editor. In which i can then merge back together neatly to export the map into photoshop and put my face referencing onto this to create a 'hopefull' hyper-realistic image.
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