Monday, 23 March 2009

so my blog again has been very slow! everything is under control, i'm just getting my dissertation out of the way. On thursday, we had the the chance to meet someone within the industry recommending what was going to be best for our showreel. After leaving my idea of creating a soldier, it was recommended that i should do something that is a high interest of mine. So, i shall be going back to using a soldier character form with completed texture with a posture and moving camera angles. i shall also make some small environment work showing my normal mapping skills. this is a technique used to minmise data use projecting a flat texture underneath the texture giving the illusion of creases and cracks.

Sunday, 8 March 2009

Saturday, 7 March 2009

here just some more referencing of my most recent workings. Again my practical work is being set back as i am in the process of completing my dissertation. The picture seen is showing the teeth and tongue i have modeled for my head mesh. i aim to import the head mesh into z brush and make  a high detail normal map for my head. i still need to complete the hair nurbs. i will achieve this by photographing some hair sources and turning them ti tiff files. i will do this soon and show my workings.

Tuesday, 3 March 2009

easter is very close which gives me very little time and so little to do! my model options have changed yet again, and i aim to keep these choices as part of my final outcome. building my whole body has slown down and will not be completing this. i wish to generate a really strong  facial rig with little animation, mainly aiming for nice texturing and modeling. i want to bring environment back into my work as our main brief was environment design in year 2. i will take pictures of housing and complicated architecture.  all my research is a very simple task, i aim for the best quality, obviously! and will be mainly focousing on texturing myself for now. depending on time i will look into other ways of performing attractive work with strong rendering options, such as bump mapping. 

Monday, 2 March 2009

referencing below of final modeling work, which is of my own face, still pulling vertexes to find the right shaspe from the front of the face. i am very happy with how the geometry is coming together and will continue to work with this within z-brush and photoshop.