Thursday, 19 February 2009




going back to one of my face models, i have looked into tutorial support on the internet which has helped me look into other ways i can generate realistic styled hair. forming NURB planes around the scalp and then importing hair strokes as a tiff for example should work above are a few images of the process i have also set an occlusion to the smoothed version to see how shading might inflict the hair in the scene. i feel i may have to move the planes closer still to the model.

Monday, 16 February 2009

work is starting to become more processed, although as always, still unsure as to where i will further my work. i am happy with the time i have left, and will shortly once finished my guitar, start setting out what other form i will make, and what will work best in my showreel.

here just in the process of building another addition to my model proposal, which is the guitar as part of my mesh.

Tuesday, 10 February 2009




i am having a few problems at the moment as the server will not upload my turnaround so this will will be shortly uploaded.
I am also in the process of making a simple toon shaded background, for Mook, (Lewis). As part of the character setup i made for him as seen further down in my blog.

Monday, 9 February 2009

work has been consistant although aswell as working on my 'guitarist', i am also working on my dissertation so no work has been uploaded in for a while. i am still working well on the main model proposal although struggling at the moment. yet i am confident that this will not be a problem. here is a simple tunraround on the working of my model.