i found through a tutorial, (see ogre model below), that working to an acurate shaped plane is the best way to work from when starting the model. once this is done all the inner vertexes are pulled out to acheive shape to the mesh.
I am a thrid year student in my final year at the university of lincoln, studying BA (hons) animation. Animation has always been a great interest over the past years including when i was in college.
No comments:
Post a Comment